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Saturday, April 4, 2009

Loops, Samplers and DJ Effects - Basic Sound Synthesis

By Greg Rice

If you boost the synthesizer to the place where it clips and removes part of the audio range, then you've pushed the signal of the synthesiser over the limit. In essence, what you've done is created distortion.

A popular effect when using on electric guitars. In addition to this, you can create additional harmonics by distorting signals in the frequency range. You would likewise hear distortion being referred to as overdrive. These effects are truly not utilized a lot because it produces a outrageous clipping of the signal, but the creative individual can produce various fascinating results.

Phasers could be utilized in various stages like two, 4,eight,sixteen or even higher. The signal would be much more effective with the increased numbers of stages being applied. Phasing signifies the signal passes through an all pass filter. When this occur you get highs and lows or peaks and notches within the frequency spectrum. If it's a moving effect you want, then the LFO has to sweep the comb filter. This puts off the average phaser sound.

If you turn up the flanging signal too high, it resonates to an impossible level. You can modify flanging by just changing the sweeping delay rate together with the feedback and signal depth. This's simply like the chorus and phaser effects. The flanger is the same as the artificial chorus and phaser techniques. In the beginning, you can create a sweeping effect of the signals as they became out of synchronize with one another. This could only be done by a tiny amount, and its created by decreasing 2 same reel tapes. This's similar in artificial flanging. It consists of multiplying the single and always changing the delay between the signals at the rate of being within milli secs. Once this occurs, it'll sound the same as a jet plane. As the harmonic bumps and dips of the signal're in series with each other, it creates a comb filter effects.

With delay effects, you could practice various really special methods like creating feed-back loops, which will constantly run. You can attain this by reversing the delay playback. Delay is also called echo and is a very common effects factor in sound synthesis. All it's replicating the synthesizers basic sound then playing it numerous times between the different time spans.

Creating sound in a big room will make the sound reverberate

This is identical with reverb when it comes to sound synthesis. It is one of the earliest effects to be applied and was once produced by plates and springs manually. Presently it's created by digital means. Close simulations of room sizes and applying delays is the method practiced today. This creates the illusion of sound hitting the hearing of the hearer, then right after the reverberation effect is heard. - 18423

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